### Getting Started |
|  | ###### Welcome How Game Editor Works Interface Main Menu Actor Control Events Actions |  |
| ### How Game Editor Works ##### Basic Concepts: Game Editor is based on events and actions. It is possible to create games in a quite intuitive way. Imagine that you have a large table at your disposition. Now, place on the table the objects that compose your game. On this table you can see all your game and have a good notion of the positioning of the objects. That's Game Editor; it is your large table, your work area where the objects are manipulated in a visual way. Before beginning to use Game Editor, it's necessary to keep in mind the concepts of Actors, Animations, Events and Actions. ##### Actors: Actors are your objects, the characters of your game. Each actor can have a group of animations linked to it, can be parented by another actors, follow a path, be transparent, be a text, among others. ##### Animations: Animation is the static image or group of images in sequence that represents an actor on screen. By the concept, one can notice that not all animations are actually "animated". ##### Events and Actions: Event is something that happens during the game, as for example, when the user presses a key, or clicks with the mouse, or when an actor collides with another. Action is what should happen in response to an event. For example, when an actor collides with a rocket an explosion should be created. Game Editor has a set of predefined actions and any events can fire one or more actions. ### ### Interface >> |  |
#### Home Top |  |  |  |