This tutorial will demonstate the use of "Activation Events"|and "Timers" to make a sequential light.| Games such as Pinball use sequential lights.
Change the transparency to get an "off" light.
When the light receives an "Activation Event" from "Any Actor"|turn the light "on" and create a "timer" to send a new|"Activation Event" to the next light.
Now, connect the lights.
Create a "sensor" Actor to fire the first "Activation Event".
You can turn off the light when|the "timer"  event ocurrs.
Now, you can turn off the light.
And put more lights
And clone a few more lights.
Go to the "Game Mode" and click on|the "sensor" Actor to see the final result.
You can turn the light off|using the saved timer.
And add more lights.
Go to the "Game Mode" and click|on the "sensor" Actor to see the final result.
