This tutorial show how works with timers||Images by Ari Feldman (http://arifeldman.com)
Add a new bomb actor
To avoid bomb fire at startup,|Use a "Create Actor" event and|change the animation direction
When the player collide with bomb,|fire the bomb and create a new timer
There is no timer definitions on the game.|Add a new definition by choosing "New timer"
The timer event will be send after 2 seconds
After first timer event, automatically|destroy this timer
Now, add this action
When the fire bomb timer happens,|destroy the bomb
Put a little explosion
Destroy the explosion actor when|your animation finishes
And, put the sound
